COMPUTE!'s SECOND BOOK OF VIC GAMES 1984 FREE Shipping |
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GAMES COMPUTE! Publications, all ready to type in and run. Also includes detailed information on creating your own computer games.
" Contents Foreword Chapter 1: Ideas and Applications Planning a Game Program C. Regena Chapter 2. Arcade-Style Games Hardhat Climber Chris Lesher Chapter 3. Educational Games Tree Tutor for Tots Janet Arnold Chapter 4. Brain Games Checkers Fred Hambrecht Chapter 5. Adventure Games Cave-In Paul I. Bupp and Stephen P. Drop Chapter 6. Machine Language Games Shooting Gallery Siva R. Krisna and Prabhudeva N. Kavi Appendices Appendix A. A Beginner's Guide to Typing In Programs Index " This is an ex-library book with several library stamps and markings, including a pocket on the back cover. |
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